Unity · XR · Hypercasual · Social Impact

UNITY
DEVELOPER

Building games, simulations and XR experiences with Unity for the last 7+ years.
Currently exploring hypercasual game development.

Sachith KP · Available for Remote Work
5.5M+ Users Reached
215+ Countries
7+ Years in Unity

VEXcode VR · Wildchain · MedSIM · Brutus · MySangham

Games.
Simulations.
Impact.

Swipe to explore
EdTech · WebGL · 5.5M Users

VEXcode VR

Robotics simulation platform for VEX Robotics. Physics-based sensors, enemy AI, and 3D assembly guidance — running in the browser for students in 215+ countries.

Unity WebGL Physics C#
Mobile · Social Impact · Celo Featured

Wildchain

Play-to-impact conservation game. Built the complete match-three module end-to-end. Recognised by Celo blockchain for real-world environmental impact.

Unity Mobile Match-3 iOS/Android
VR · Clinical · MeitY + USAID

MedSIM VR

Immersive VR clinical simulations deployed to AIIMS Bhubaneswar — training doctors and nurses in high-stakes procedures without risk to real patients. Built under MeitY and the USAID RISE initiative with Johns Hopkins.

Unity VR Meta Quest XR Toolkit
Mixed Reality · Meta Quest 2

CosmicXR

Room-scale solar system in mixed reality. Hand interaction, spatial anchoring, and planet-scale exploration for Meta Quest 2.

Unity MR Hand Tracking OpenXR
WebGL · Learning Tech · Facebook Funded

MySangham

HTML5 educational games for a Facebook-funded LMS empowering rural women in India with digital skills and financial literacy.

Unity WebGL EdTech HTML5

Capabilities

Tools, Platforms & Devices.

Engines
Unity 3D Unreal Engine · Prototype Godot · Prototype Cocos2d · Prototype Three.js · Prototype
XR
Virtual Reality Mixed Reality Augmented Reality
XR Devices
Meta Quest HTC Vive HoloLens
XR Software
XR Interaction Toolkit Meta Quest SDK OpenXR
Platforms
Android iOS WebGL
Architecture
SOLID ScriptableObjects Event Systems
Graphics & Optimization
Draw Call Optimization LOD Object Pooling Profiler
Tools
Git Rider Jira Unity Cloud Build

Timeline

Where the
work came from.

2025 — Present
Immersive Application Developer
Amrita CREATE
Building MedSIM VR clinical training simulations, immersive learning systems and applied AI experiences. Working with healthcare and education-focused XR applications.
2022 — 2025
Game Developer
Wildchain (Remote)
Developed gameplay systems, match-three mechanics, progression systems and mobile features for a conservation-focused game. Collaborated with distributed teams across Singapore and France.
2021 — 2022
Robotics & Simulation Engineer
Redant Labs · VEX Robotics
Contributed to VEXcode VR, helping build robotics simulations, AI behaviours, sensors and WebGL experiences that reached millions of students worldwide.

Built on
my own
time.

Simulation · UAV · Prototype
PROTOTYPE

DroneSim

Drone flight simulation built in Unity with realistic physics-based controls, mission scenarios and operator training workflows. A personal deep-dive into UAV simulation.

Unity Simulation Physics UAV
Hypercasual · iOS & Android · Ad Integration
LIVE SOON

Brutus

Survival hypercasual game with ad monetisation (rewarded + interstitial). Every milestone plants a real tree via One Tree Planted. Built end-to-end solo — design to deployment.

Unity Hypercasual AdMob iOS/Android
Hypercasual · iOS & Android · Ad Integration
LIVE SOON

Taxi Driver

Hypercasual driving game with full ad monetisation — rewarded ads, interstitials and banner placements. Built solo from prototype to store-ready build.

Unity Hypercasual AdMob iOS/Android
View all projects on GitHub github.com/sac1441

Continuous Learning

The course I keep returning to.

Udemy · Mosh Hamedani
C# Intermediate: Classes, Interfaces & OOP
A reminder that good software starts with simple fundamentals.
The course I revisit whenever I want to refresh object-oriented design, interfaces, architecture and clean coding principles.

LET'S
BUILD.

Open to remote roles · Unity · XR · Simulation · Currently exploring hypercasual games